﻿namespace BaddiesEditor
{
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Drawing;

    /// <summary>
    /// Arguments for the TileClick event in the Editor.
    /// </summary>
    class TileClickArg : EventArgs
    {
        /// <summary>
        /// Bitmap with the tile we clicked on.
        /// </summary>
        private Bitmap tileBmp;

        /// <summary>
        /// Gets or sets the tile bitmap.
        /// </summary>
        /// <value>Bitmap correspoding to the tile.</value>
        public Bitmap TileBmp
        {
            get { return this.tileBmp; }
            set { this.tileBmp = value; }
        }
    }
}
